IZX provides a monetization platform for independent developers of games with elements of augmented or virtual reality. The advertising provider may choose games that will be used for its promotional events, their developers get royalties. IZX is based on a blockchain platform, its code is open source, and it has no geographical boundaries.
Their audience is represented by — a street walker staring at his smartphone. Their mobile application makes him a keen player running around the city looking for tokens. Tokens for players look like a tempting pizza, a cup of coffee, or money.
They are scattered across the city. The player can find them on the map, come closer and point the camera of any smartphone with IZX application installed at a token.
The player can use tokens to buy something that is drawn on them - at a pizzeria, cafe or store of the company that scattered the tokens to solicit new customers.
The player who istalled IZX app automatically becomes the owner of a crypto-wallet. He gets his cryptotokens by getting his first virtual prize via IZX app.
Any prize found by the player is represented by IZX tokens and can be exchanged at the market exchange rate to another cryptocurrency.
Advertising providers buy IZX tokens and turn them to coupons, prizes or other artifacts for promotion campaigns aimed at new customers solicitation and loyalty programs implementation.
They provide a platform for independent developers of games with elements of augmented or virtual reality. The advertising provider may choose games that will be used for its promotion events, their developers get royalties.
IZX is based on a blockchain platform, its code is open source, and it has no geographical boundaries. They offer equal possibilities for all advertising providers, developers and players.
|“||May 2017: MAY 2017 Idea generation and project establishment.
June 2017: JUNE 2017 Team and product vision. Start of development.
July 2017: JULY 2017 Minimum viable product (MVP) was created and tested on a narrow audience. Mobile app for Android was built.
August 2017: AUGUST 2017 Izetex was publicly presented at an exhibition in Innopolis (Russia) on August 29.
Pilot trials with restaurants, banks, services sector.
IZX app was published in AppStore.
September 2017: SEPTEMBER 2017 Fast food restaurants - first advertising providers. We carry out campaigns aimed at cutomer solicitation with them.
October 2017: OCTOBER 2017 Start of tokens sales to public. We develop a console for ad providers that allows to plan and carry out more efficient promotion campaigns.
November 2017: NOVEMBER 2017 Attraction of new ad providers, increasing the number of players.
December 2017: DECEMBER 2017 Announcement of IZX as an ad platform. We attract players and ad providers to expand the audience.
2018: 2018 New games by independent developers on the platform. The number of ad providers from various business areas increases.
|Alexander Gryaznov||Founder, Business Development Officer||https://www.linkedin.com/in/sashagryaznov/||4.1|
|Alexey Zagainov||Founder, Chief Executive Officer||https://www.linkedin.com/in/aleksey-zagainov-3866b3150/||4.1|
|Alexey Studnev||Founder, Chief Technology Officer||https://www.linkedin.com/in/studnev/||4.1|
|Denis Ershov||Founder, Partner||https://www.linkedin.com/in/%D0%B4%D0%B5%D0%BD%D0%B8%D1%81-%D0%B5%D1%80%D1%88%D0%BE%D0%B2-047254153/||4.1|
|Konstantin Kurilov||Mobile developer||https://www.linkedin.com/in/kostyakurilov/||4.1|
|Anna Blinova||Designer, UX Specialist||4.1|
|Alexandr Orekhov||Head of IR||https://www.linkedin.com/in/alexander-orekhov-9795651a/||4.1|
|Renata Yusupova||Project Manager||https://www.linkedin.com/in/renata-yusupova/||4.1|
|Roman Varnava||Solidity Developer||https://www.linkedin.com/in/romanvarnava/||4.1|
|Rinat Khatipov||Solidity Developer||4.1|
|Aydar Nigmatjanov||Solidity Developer||4.1|
|Vadim Salnikov||Art Director||4.1|