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Gamico is a platform where gamers can earn a living by playing video games.
Gamers and game fanatics will be able to play, compete, and more importantly monetise their skills and time spent on playing their favourite video games.
DescriptionGamico is a platform where gamers can earn a living by playing video games. Gamers and game fanatics will be able to play, compete, and more importantly monetise their skills and time spent on playing their favourite video games.
Gamico players will be able to earn Gamico tokens (GMC) by playing tournaments, H2H games, unlocking game achievements, tapping into social features, and exchanging their GMC for other cryptocurrencies.
The eSports market has seen significant growth in the past decade, thanks to an increased interest from fans and boosts in brand investments. In 2016, the global eSports market was valued at nearly US$493 million, and global eSports revenue is projected to reach US$1.49 billion in 2020.
PROBLEMS FACED BY GAMERS
As lucrative and as tempting as it may sound for every gamer to jump on this bandwagon, the current environment poses many obstacles for the average gamer to win a slice of the pie.
- LIMITED WAYS TO MONETISE SKILLS AND TIME: There are many gamers, but too few tournaments that pay well
- SKEWED ECONOMY: The top 3% of players in the gaming community receive 90% of the investment and prize money in eSports
- LIMITED CAREER OPPORTUNITIES: Gamers face high barriers of entry, and unable to support themselves financially
- LIMITED GAMES: Tournaments and revenue are limited to a handful of games (DOTA, League of Legends, Counter-Strike, FIFA)
Gamico is a platform where gamers can earn a living by playing video games. From hyper casual mobile games to multiplayer online battle arena games. Gamers and game fanatics will be able to play, compete, and more importantly monetize their skills and time spent on playing their favourite video games.
The eSports market has been growing exponentially over the past decade, due to the increasing interest of fans and the subsequent boost in brand investments, In 2016, the global eSports market was valued at nearly 493 million U.S. dollars. According to the source's estimates, global eSports market revenue will reach 1.49 billion U.S. dollars in 2020. As the industry matures, and incorporates an increasing number of events, leagues and media right deals, the average revenue per fan is anticipated to grow from $3.67 in 2017 to $5.20 by 2020. Despite the growth, this is still a factor 3 lower than a popular sports such as basketball, and a factor 12 lower than the most commercial league in the world, the NFL.
Furthermore, a deeper examination of the market reveals that the eSports market is skewed, and that the top 3% of the players of the gaming community receives 90% of investment and prize money in eSports. Additionally, most of the eSports revenue goes to only a handful of games, such as DOTA, League of Legends, Counter-Strike and FIFA. This means that only a limited number of gamers will be able to support themselves financially, and even fewer will be able to have a lucrative career being an eSports gamer.
Right now, one of the main ways in which gamers can make a living playing games is by sharing gaming content online. The top gaming‐related video star is PewDiePie, with 40 million subscribers, and number two is VanossGaming, with 15 million subscribers. They may be the biggest stars, but collectively gaming videos make up more than 10 percent of YouTube’s top performing channels. However, we would argue that there’s no direct correlation from the popularity of the content, and eSports, as most channels are built for entertainment purposes. So far, much of the online gaming audience is more comparable to fans of the Harlem Globetrotters (people who are entertainers, who happen to play basketball) rather than to fans of a successful pro basketball team who plays to win a championship.
With the current environment, it’s hard to be a professional eSports gamer. Gamico is going to change that. Gamico is here to revolutize the gaming industry. With the introduction of Gamico, gamers can play any games they want, and solely focus on their gaming skill, while fulfilling their dream of having a lucrative career playing their favourite games.
THE SOLUTION: GAMICO
- JOIN/ HOST MATCHES
- LIVESTREAMS & VIDEOS
- WIN CHALLENGES & GMC TOKENS
- EXCHANGE GMC FOR OTHER CRYPTOS
With Gamico, players all around the world will be able to make a good living playing their favourite games. The Gamico platform will also introduce a groundbreaking feat for gamers worldwide: game result verification via blockchain technology.
Gamers will be able to compete in high level, high stake tournaments or challenge other players in H2H matches. Most importantly, winners on Gamico will be awarded GMC tokens that can be traded for high-value cryptocurrencies, thus enabling them to monetise their skills and time spent playing video games.
In order to meet the demands of all types of gamers, we will work to integrate the Gamico ecosystem with the widest possible variety of games - with anything from eSports to casual games and mobile console games - so that gamers from all walks of life will be able to enjoy the benefits of playing games to make a living. Furthermore, our platform’s features will allow them to attract new fans/followers, acquire the exposure needed for new sponsorships and endorsements, and open new doors to take their careers further.
As mentioned above, we believe that the lack of tournaments and prize money is the biggest problem for eSports. This is why tournaments will be the point of emphasis for the Gamico platform. Gamico will host many tournaments on a daily basis, to ensure that players on different levels, playing different games will have a place to compete and earn GMC.
There will be different type of tournaments on Gamico where user will be able to compete.
Type 1: Buy In Tournament
Players will pay a fee upfront, which then would make up for a majority of the prize pool. This format is completely peer-to-peer and hence these tournaments can be set up frequently, allowing gamers at different levels to compete at a higher rate.
Tournament will run in different formats such as single elimination, double elimination, round-robin and round-robin split.
95% of the buy-in will be distributed to the prize pool, while 3% and 2% will be distributed to the platform, and the game developer respectively.
Type 2: Head to Head Battle/ SitNGo Battle
Designed for people who is looking for a quick game, head to head battle (H2H) and SitNGo is projected to be the most popular option.
Instead of waiting for others to complete their matches, all you need to do in a H2H Battle or a SnG Battle, is to get matched up against opponent(s) who are willing to play at the same stake, win the match, and get instantly paid off.
Type 3: Freeroll Tournament
Freeroll tournament does not require any entry fee.
On Gamico, we will run freeroll tournaments regularly for all games on offer. All players especially beginners and newbies will be able to compete, and have a first taste of the tournament experience, while also taking home some prize GMC, of course.
They will also run a number of big prize pool freeroll tournaments, at our platform launch. They may also run these tournaments when we launch a new game, all of this with the effort to attract new players, and allowing them to realize their eSports fantasies.
Type 4: Sponsored Tournament
In these tournaments, our brand sponsors will contribute to the prize pool with GMC Tokens, along with products and services. Instead of buying in with GMC tokens, players may need to complete one/more advertising CTA for the brand (e.g. sharing their website to their Facebook), in order to register their spot for the tournament.
Type 5: Single Player Challenge
This is most suitable for single-player games such as puzzle and arcade games.
In this type of tournaments, user will not compete with other players. Instead, user will play offline, after the user completes the game, Gamico will compare his/her scores, to all scores stored on our blockchain submitted by all other players prior. The smart contract on blockchain will then reward the users based on their performance in the game. A simple payout algorithm would be using %tile to reward the user. E.g. If the user’s score is better than 90% of all players who played the game, he/she will earn a certain amount of GMC.
|“||December 2017: The Idea of Gamico is born!
January 2018: Started Outreach to Gaming Companies such as EA, Valve Corporation, Take-Two Interactive, Ubisoft and more.
January 2018: Gamico 1.0 Platform Development Started
March 2018: Gamico 1.0 Alpha Version Released (Tournaments, Matches, Games Integration Ready for Testing)
March 2018: Private Token Sale Started
June 2018: Pre-Sale Started
July 2018: (ICO) Token Sale Round
October 2018: Gamico 1.0 Beta Launched:
Users are able to compete against each other in freeroll tournaments for 13 Games to win up to 4 million free GMC Tokens
League of Legends, DOTA 2, Counter-Strike: Global Offensive (CS:GO),
Street Fighter, Clash of Royale, Hearthstone, FIFA, NBA 2K18, PlayerUnknown’s Battlegrounds (PUBG), Tetris
December 2018: Gamico 1.0 Officially Launched.
With Gamico 1.0, users will be able to create and own official gamer profiles, join tournaments, challenge other players headsup, and verify their match results via our blockchain technology.
March 2019 - September 2019: Social features, such as rankings, achievements, and chat functions, will be added and released as part of Gamico 2.0 in
March 2019. These are designed to encourage users to focus on their skills and work towards better gameplay, more
interaction with other users, and allow the best players even more visibility to potential networks and sponsors. The Gamico
Mobile app will also be launched, allowing our gamers to earn GMC by playing games whenever, and wherever they are.
September 2019 - Beyond: Gamico will work closely with our games and game developers to offer a more immersive and integrated experience to our
gamers. Users will be able to view detailed stats and analytics of their performance, and thus improve their play.
In addition, we plan to add new features: the ability for users to trade in-app assets, the ability to wager, and the ability for
users to donate to each other. This, in tandem with the social features in Stage 2, is intended to improve platform retention
and engagement, and ultimately contribute to the development of a thriving gaming community
|Jason Fang||Managing Partner, Sora Ventures||http://linkedin.com/in/jason-fang-7801b2101||Advisors||2.9|
|Hugh Murrell||Online Influence Marketer & Founder, YoshiToMario.com||http://linkedin.com/in/HughMurrell||Advisors||2.9|
|Lawrence Hui||CTO, Cove||https://www.linkedin.com/in/lawrence-hui/||Advisors||6.2|
|Kirk Yip||Executive Director, Fosun||https://www.linkedin.com/in/kirk-yip-08364523/||Advisors||6.2|
|Ryan Chow||Founder, CGA||https://www.linkedin.com/in/ryan-chow-80535915b/||Advisors||2.9|
|Hilton Yuen||Founder, MoneyKOL||https://www.linkedin.com/in/yuen-hilton-6322652a/||Advisors||2.9|
|Pak Hou Chau||Founder & CEO||https://www.linkedin.com/in/pakhchau/||Team||2.9|
|Samantha Cheung||Financial Officer||https://www.linkedin.com/in/samanthacst/||Team||2.9|
|Ho Wan Fong||Operations Officer||https://www.linkedin.com/in/paddyfhw/||Team||2.9|
|Patrick Chan||Lead Developer||https://www.linkedin.com/in/patrick-chan-958960a1/||Team||2.9|
|Cham Wong||Software Engineer||https://www.linkedin.com/in/cham-wong-ba8ba287/||Team||2.9|