Swace offers socially interactive games, which result in real-world rewards. This can mean winning coins to swap for partners’ goods, items and etc. Anything that the target group is interested in can be Swaced. Any brand, any product can have a game developed or adapted for it: People love using their ingenuity and skills to solve problems and play in competitions and leagues, especially with their own peer group.
Now imagine that instead of just the fun of playing the game there are real value coins and actual prizes to be competed for (i.e. Starbucks coffee, IMAX tickets, smart watch, sneakers and etc.)! It’s easy to see how ‘Swacing’ and ‘Swacers’ will soon become words in wide use.
The technology for Swacing exists now in tried and tested form. The games portfolio is already large, and growing. The market is also a proven thing, because we know that millions of affluent young people are out there, and that every top global brand is hungry to meet them in their space
Swace is a community-driven initiative, envisioned as a solution to the unsatisfactory experiences users and brands have with social networks, each from their own perspective. It is an independent platform featuring preset gaming frames brands can use to engage with users, who in turn get rewards for participating and winning games. The app’s economy is based on decentralized blockchain technology and revolves around a token called the Swace Coin.
The app’s main goal is to improve the interactions between users and brands. It encourages a more active and exciting lifestyle for the users while having them engage with brands in a genuine and non-manipulative way, forming positive associations and a happier user-brand relationship. They want to enable users to be more adventurous and to give them a feeling of being appreciated and rewarded for the content they generate and for the loyalty they give a brand.
Another central aspect of Swace is the socialization between users. Being a network centered around social gaming, Swace encourages healthy competition while helping the users find a balanced approach to sharing and relating to what others share. Instead of causing each other unpleasant envy and suspicions of fakeness, Swace will empower users to support each other in games, share and engage with each other, and even team up for better rewards.
|“||2015 Q3 - 2016 Q1 : Concept created
2016 Q3: Prototype created
2016 Q4: Development launched (iOS)
2016 Q4: Legal setup in the United Kingdom
2017 Q2: Development launched (Android)
2017 Q2: Legal setup in Lithuania, EU
2017 Q3: MVP testing, UX/UI design
2017 Q4: MVP presented at Web Summit, Lisbon
2017 Q4: Selfiemus rebranded as SWACE
2018 Q1: SWACE ICO legally set up in Lithuania, EU
2018 Q2: ICO pre-sale
2018 Q2: App launch on Google Play and App Store with challenges
2018 Q2: ICO
2018 Q2: New game types presented & Swace Dapp development launch
2018 Q2: Legal setup in United States of America
2018 Q3: Swace Swap 3rd party integration